Knight Of The Chalice

Knight of the Chalice

Hit Dice: d10

Requirements

To qualify to become a Knight of the Chalice, a character must fulfill all of the following criteria:

Alignment:
Lawful Good
Base Attack Bonus:
+8
Skills:
Knowledge: Planes (5 ranks), Knowledge: Religion (10 ranks)
Spells:
Able to cast divine spells, including Protection From Evil

Class Skills

The Knight of the Chalice’s class skills are: Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge: Planes (Int), Knowledge: Religion (Int), Profession (Wis), and Sense Motive (Wis)

Skill Points:
2 + Int. modifier
The Knight of the Chalice
Level Base Attack Bonus Fort Ref Will Special Spells per day (1st/2nd/3rd/4th)
1 +1 +2 +0 +0 Fiendslaying +1/+1d6 0/-/-/-
2 +2 +3 +0 +0 Censure Demons, Courage of Heaven (Fear) 1/-/-/-
3 +3 +3 +1 +1 Fiendslaying +2/+2d6 1/0/-/-
4 +4 +4 +1 +1 Consecrated Casting 1/1/-/-
5 +5 +4 +1 +1 Courage of Heaven (Enchantment) 1/1/0/-
6 +6 +5 +2 +2 Fiendslaying +3/+3d6 1/1/1/-
7 +7 +5 +2 +2 - 2/1/1/0
8 +8 +6 +2 +2 Courage of Heaven (Radius) 2/1/1/1
9 +9 +6 +3 +3 Fiendslaying +4/+4d6 2/2/1/1
10 +10 +7 +3 +3 Holy Aura 1/day 2/2/2/1

Class Features

All of the following are class features of the Knight of the Chalice prestige class:

Weapon and Armor Proficiency:
Knights of the Chalice gain no proficiency with any weapon or armor.
Spells:
Beginning at 1st level, a Knight of the Chalice gains the ability to cast a number of Divine spells (DC 10 + Spell level + Wis modifier). The Knight of the Chalice spell list appears below. A Knight of the Chalice prepares and casts spells as a Cleric does, but may not lose a spell to cast a Cure spell in its place.
Fiendslaying (Ex):
Knights of the Chalice gain a number of special benefits in combat with evil outsiders. A 1st level Knight of the Chalice gets a +1 competence bonus on attack rolls against evil outsiders. On a successful attack, she deals an extra 1d6 points of damage due to her expertise in combating these creatures. These bonuses increase in level as shown on the chart above. This competence bonus also applies to Intimidate, Listen, Sense Motive, and Spot checks when she uses these skills against evil outsiders. She gets the same bonus on Will saves against attacks from evil outsiders, and on opposed ability checks against evil outsiders. These bonuses all stack with the Knight’s favored enemy bonus (if any).
Censure Demons (Su):
Knights of the Chalice can censure demons, much as Clerics turn undead. Rather than channeling positive energy, a Knight of the Chalice channels energy from the Celestial Planes of Lawful Good. When a Knight of the Chalice uses this ability, any demon within 30 feet must succeed at a Will save (DC 10 + the Knight of the Chalice’s class level + the Knight of the Chalice’s Cha modifier) or be censured. A censured demon whose Hit Dice are equal to or greater than twice the Knight’s class level is stunned by the Knight’s holy power for 1 round. If the censured demon has fewer Hit Dice than twice the Knight’s class level, it is stunned and must succeed at a second Will save (same DC) or be sent back its home plane as if it had been the subject of a Dismissal spell. Only one demon may be dismissed in this way by any single censure demons attempt; if more than one demon is required to make the second Will save, check for the demon with the lowest HD first. A Knight of the Chalice may attempt to censure demons once per day for every two class levels she possesses.
Courage of Heaven (Su):
A Knight of the Chalice of 2nd level or higher is immune to fear effects cast or created by evil outsiders. At 5th level and higher, a Knight of the Chalice is also immune to enchantment spells and effects cast or created by evil outsiders, including charms and suggestions. At 8th level and higher, these immunities extend to all allies within 20 feet of the Knight of the Chalice.
Consecrated Casting (Ex):
When a Knight of the Chalice reaches 4th level, spells cast by the character on evil outsiders become more difficult to resist. When the Knight casts a spell that targets an evil outsider, add +2 to the Knight’s caster level check to overcome the target’s spell resistance and +2 to the DC of any saving throw the spell allows.
Holy Aura (Su):
A Knight of the Chalice who reaches 10th level has the ability to create a Holy Aura once per day that affects herself only. The aura’s effect is as the spell cast by a 10th level Cleric, but it wards the Knight against the attacks, spells, and mental influence of evil outsiders only, and only evil outsiders can be blinded if they strike the Knight
Multiclass Note:
A Paladin who becomes a Knight of the Chalice may continue advancing as a Paladin.

Knight of the Chalice Spell List

Knights of the Chalice choose their spells from the following list:

First Level:
Bless water, Bless weapon, Detect chaos, Detect evil, Divine favor, Doom, Endure elements, Magic weapon, Protection from evil, Remove fear, Summon monster I
Second Level:
Aid, Align weapon, Bull’s strength, Consecrate, Endurance, Resist elements, Sound burst, Spirit weapon, Summon monster II, Undetectable alignment
Third Level:
Dispel magic, Invisibility purge, Magic circle against evil, Magic vestment, Prayer, Protection from elements, Searing light, Shout, Summon monster III
Fourth Level:
Dimensional anchor, Discern lies, Dismissal, Dispel evil, Holy smite, Greater magic weapon, Lesser aspect of the deity, Lesser planar ally
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