Dugmaren's Dwarven Wandlers (Wandslinger)

The Wandslingers believe in solving problems in advance. They create large amounts of wands so they do not need to depend on personal power later. They are the boy scouts of the casting world, and tend to wear their wands in easy to reach locations for fast usage. "Slingers" like to savor the use of their power, sometimes using little force until all hope is lost and then pound their enemies with great stored magic.


To qualify as a Wandslinger, the character must fulfill all the following criteria.
Knowledge (Arcana): 8 ranks
Spellcraft: 8 ranks
Craft Wand [Item Creation]: The character must have the craft wand feat.
Spellcasting: Must be able to cast fourth level spells.
Special: The character must have created a Wand

Class Skills

The Wandslinger’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (any) (Int), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier

Hit Die: d4

Level Att Bon Ref Fort Will Craft Reserve Spells Per Day Special Abilities
1 +0 +0 +0 +1 100 +1 lvl of existing class Wand Slinger(Quick Draw)
2 +1 +0 +0 +1 150 +1 lvl of existing class
3 +1 +1 +1 +2 200 +1 lvl of existing class Master Crafter (Salvage)
4 +2 +1 +1 +3 250 +1 lvl of existing class Wand Slinger(Double Wands)
5 +2 +1 +1 +4 300 +1 lvl of existing class
6 +3 +2 +2 +4 500 +1 lvl of existing class Wand Slinger(Wand Master)
7 +3 +2 +2 +5 700 +1 lvl of existing class Master Crafter (5th Level)
8 +4 +2 +2 +6 900 +1 lvl of existing class
9 +4 +3 +3 +7 1200 +1 lvl of existing class Master Crafter (6th Level)
10 +5 +3 +3 +7 1500 +1 lvl of existing class Wand Slinger (Single charge second wand use)

Class Features

All of the following are class features of the Wandslinger prestige class.

Weapon and Armor Proficiency:
The Wandslinger gains no new ability to use weapons and armor.
Craft Reserve:
Each time a Wandslinger gains a level he receives a pool of points that can be spent when crafting wands in the place of experience points experience points. Each time the character gains a level he receives a new Craft Reserve. Left over points from previous levels do not carry over, and unspent points are lost.
Increased Spellcasting:
When a new Wandslinger level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could spells before he became a Wandler, he must decide to which class he adds each level of Wandslinger for the purpose of determining spells per day.
Wand Slinger:
Beginning at 1st level the character gains the benefits of the Quick Draw feat when drawing a wand. When the character reaches 4th level he also gains the Double Wand Wielder feat, even if he does not meet the requirements. At 7th level, the character gains the Wand Mastery feat, even if he does not meet the requirements. Finally, at 10th level the character may use his Double Wand Wielder feat without expending an extra charge from the second wand.
Master Crafter:
Beginning at 3rd level, the Wandslinger’s understanding of wand making is unmatched. After expending all the charges in a wand that he himself has created, the Wandslinger may salvage the magic and materials from the wand to use in future creations. This process takes a full day to complete, but allows the character to add 10% of the experience cost to create the item to his Craft Reserve. Like all Craft Reserve points these must be spent before the character increases in level or be lost forever. Further, he recovers enough materials from the wand to salvage 10% of the gold that the item cost to create. At 6th level the character’s mastery of wand building allows him to “over charge” his wands, allowing him to build wands able to store spells of up to 5th level. This process is not without a price, however, and wands built using this method cost 10% more in experience and materials than normal. Once the Wandslinger gains 9th level he may use this ability to create wands of up to 6th level, but doing so costs 20% more experience and materials.
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